Forward texture mapping was completely wrong
我们当时以为那会是一种好的渲染方式,结果证明那完全是错误答案。
English original
We thought that that was going to be a good rendering approach, and turns out to have been completely the wrong answer.
在 Acquired 播客中
报道摘要
We finally sit down with the man himself: Nvidia Cofounder & CEO Jensen Huang. After three parts and seven+ hours of covering the company, we thought we knew everything but — unsurprisingly — Jensen knows more. A couple teasers: we learned that the company’s initial motivation to enter the datacenter business came from perhaps not where you’d think, and the roots of Nvidia’s platform strategy stretch back beyond CUDA all the way to the origin of the company. We also got…
acquired.fm